十字軍王者 3 (Crusader Kings 3) 控制台秘籍(密技)整理

8 9 月

廣告

作者:wangjuehh

來源:遊俠論壇

常用秘籍

Quick Imprison

Make hate me

Make love me

Take Title and Vassals

Add to court

Give Secrets to court

Set up Secrets in entire Realm

Add Weak Hook

Add Strong Hook

Add Character Weight

Remove Character Weight

Make like me

Make dislike me

Make Lover

Make Rival

Make Friend

Learn Secrets

Expose known Secrets

Take Title

Get Claim

Launch natural Crusade

Start Great Holy War

其他秘籍

秘籍 功能
tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial 開啟教學
tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial 關閉教學
tutorial.debugwindow – Shows the tutorial debug window 顯示教學調試視窗
event [eventid] [character] – Trigger an event for a character 為角色觸發事件
debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. 為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日誌。
test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. 評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制台,但是可能會導致誤報錯誤日誌。
discover_innovation(add_innovation) – Discover an innovation for a character’s culture 探索角色文化的創新
discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character’s culture 探索當前對角色文化著迷的創新
join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones) 加入一個時代(以及之前的所有時代)
discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself) 發現一個時代(以及時代本身)的所有創新
discover_all_eras [character (optional)] – Discover all eras and all innovations 探索所有時代和所有創新
set_faith [faith] [character (optional)] – Sets the faith of a character 設定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty 在所處的朝代中提升聲望
gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character’s dynasty by default) all perks 賦予王朝所有特權(默認為當前所扮演角色的王朝)
log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined 記錄所有尚未定義loc鍵的遊戲概念
kill(die) [character (optional)] – Kill a character (currently played character by default) 殺死一名角色(默認為當前扮演角色)
gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks 賦予一名角色所有特權(默認為當前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk 賦予一名角色一項特權(默認為當前扮演角色)
instant_birth – Toggles if children should be born instantly or as normal 開/關是否要立即或正常生育子女
AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like 使AI宣戰(根據正常權重),繞過所有步調檢查等
generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty 為此角色生成一個CoA,將其視為王朝替補
add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith 在一種信仰中加入一項教義
remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith 從一種信仰中移除一項教義
add_realm_law [law] [character(optional)] – Adds a realm law 增加一項領域法
add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law 增加一項領域法,跳過成本和效果,以及當前法律的廢除效果
set_culture [culture] [character(optional)] – Sets the culture of a character 設定角色的文化
change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith 改變信仰的熱情
add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret 向角色透露一項機密(默認為當前扮演角色)
change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital 更改一個縣的發展水平,默認為首都
faction_spawn [faction_type] – Spawns a faction of the specified type 產生指定類型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type 設置指定類型的首個派系的不滿
faction_demand [faction_type] – The first faction of the specified type sends its demand 指定類型的首個派系發出其需求
dump_pool_stats – Dump statistics about the pool to ‘logs/pool_stats.csv’ 將該池有關的統計資訊轉存至’logs/pool_stats.csv’
dump_character_creation_stats – Dump statistics about the pool to ‘logs/character_creation_stats.csv’ 將該池有關的統計資訊轉存至’logs/character_creation_stats.csv’
fast_tick – Faster ticking (lower frame rate) 每天加快(幀率降低)
instamove(quickmove) – units move one province each day 一個省的單位移動
supress_messages – Toggle if all messages (toasts/notifications) should be suppressed 開/關是否要遮罩所有消息(提示/通知)
force_save_compression – Toggle if saves should be compressed 開/關是否要壓縮存檔
dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date 為當前日期的所有書簽字元寫入人像資料
print_ai_timings – Prints profiling data about ai 顯示關於ai的分析資料
Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh 清除人像緩存。強制所有人像刷新
portrait_editor(pe) – Open the portrait editor 打開人像編輯器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position 在游標位置生成指定實體
clearspawnedentities – Clears entities spawned with spawnentity command 清除使用spawnentity命令生成的實體
MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game’s map objects 為遊戲的地圖對象生成定位器
MapObjects.Debug – Prints out map object debug information 顯示地圖物件調試資訊
Camera.Debug – Prints out camera debug information 顯示相機調試資訊
Camera.Save – Save camera position 保存相機位置
Camera.Load – Load camera position 載入相機位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] – Save a.jpg of the map with a specific color mode 使用特定的顏色模式保存地圖的
Adjacencies.Rebuild – Rebuild all adjacencies 重建所有鄰接關係
spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions 在2個位置之間生成指定的行
clearlines – Clear lines 清除行
SplineNetwork.GenerateAssets – Undefined 未定義
shader_debug – Undefined 未定義
compoundnodeeditor – Compound Node Editor 複合節點編輯器
particleeditor – Particle Node Editor 粒子節點編輯器
script_docs(script_documentation) – Prints script documentation 顯示腳本文檔
settings – Spawns a settings GUI 生成設置GUI
screenshot – Take screenshot 螢幕截圖
tweak – Spawns a tweaker GUI 生成系統優化GUI
textureviewer – Texture Viewer 紋理檢視器
texturelist – Texture List 紋理列表
tools.skins – Skin Editor 皮膚編輯器
3dstats – Toggles 3D Stats 開/關3D統計
audio.list_events – List audio event 列出音訊事件
audio.play_event [Audio event] – Play audio event 播放音訊事件
audio.cpu_info – Shows current cpu usage 顯示當前的CPU使用情況
vsync – Toggle main swapchains vsync 切換主交換鏈垂直同步
gfx.reloadtexture – Reload textures 重新載入紋理
rendertype – Reports what render backend is used 報告所使用的渲染後端
Threading.TaskThreadCount [The number of task threads] – Set or get the number of task threads 設置或獲取任務執行緒數
CrashReporter.SimulateCrash – Simulates a crash (resulting in the game exiting). 模擬崩潰(會導致遊戲退出)。
CrashReporter.DeleteCrashData – Delete local crash dumps older than X days. 刪除X天前的本地崩潰轉儲。
gfx.skin – Select active gfx skin 選擇現存gfx皮膚
Dockables.Create [Dockable name] – Create dockable 創建可停靠
Dockables.CreateLayout [Dockable layout name] – Create dockable layout 創建可停靠佈局
gui_editor – Spawns gui editor 生成GUI編輯器
DumpDataTypes – Dumps the registered data types 轉儲已註冊的資料類型
map_editor – Toggle map editor 開/關地圖編輯器
Music.StopTrack – Stops the currently playing track 停止當前播放的曲目
Music.Weight – Shows or sets the current weight of the music system 顯示或設置音樂系統的當前權重
Music.PlayTrack [track name] – Plays the specified track 播放指定的曲目
Music.Reset – Resets the music system 重置音樂系統
Debug.Achievements.ResetAll – Locks all achievements again 再次鎖定所有成就
explorer – Shows an object explorer window 顯示一個物件瀏覽器視窗
add_lifestyle_xp_all [amount(optional)] [character(optional)] – Adds xp all lifestyle 將xp新增到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] – Adds xp to the given lifestyle 將xp新增到指定生活方式中
switchlanguage [language name] – Reload localization files and switch language 重新載入當地語系化檔並切換語言
reload [file name] – Reloads assets 重新載入assets檔
time – What time is it? 現在是幾點?
minidump [file path] – Creates a minidump 創建一個小型轉儲
crash – Cause the application to crash 導致應用程式崩潰
debug_mode – Toggles debug mode 切換調試模式
release_mode – Toggles release mode 切換釋放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window 創建虛擬小部件。參數為0時,文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window
GUI.ClearWidgets – Clear dummy widget 清除虛擬小部件
helplog – Print out all console commands to game.log file. 在game.log檔中顯示所有控制台命令。
help [command name] – Print out all console commands or a specific command description. 顯示所有控制台命令或特定的命令描述。
helphelp – Double Rainbow help. 雙彩虹協助。
version – Prints the version to the console and the game log. 在控制台和遊戲日誌中顯示版本。
tick_day [number of days] – Ticks any number of days 勾選任意天數
statistics – Logs statistics 日誌統計
load [file name] – Load gamestate from savegame on disk 從磁片上的savegame載入gamestate
test_save – Check save and load persistence 檢查存檔和讀檔持久性
save [file name] – Saves current gamestate to disk 將當前的遊戲狀態保存到磁片
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers 重新計算修改器
effect [{effect script}] – Execute effect 執行效果
run [{effect file}] – Execute effect file in /run 在/run中執行效果檔
trigger [{trigger script}] – Test trigger script 測試觸發腳本
chat [Message] – Send chat message 發送聊天消息
play [Character ID] – Change played character 更改扮演的角色
observe(ob) – Start observing the game 開始觀看比賽
hello [Character ID] – Show a character 顯示角色
hello_history [Scripted history character ID] – Show a character from history 顯示歷史人物
show_title [Title tag] – Show a title 顯示頭銜
find_title [Title name] – Find a title 查找頭銜
select_province [Province Id] – Select a province 選擇一個省
change_culture [province id] [culture] – Change culture of a county 改變一個縣的文化
merge_culture [from culture] [to culture] – Merge all counties of one culture into another culture 將同一種文化的所有縣合並為一種新文化
gold(cash,dough) [Amount] – Add gold 增加黃金
add_piety(piety) [Amount] – Add piety 增加虔誠
add_prestige(prestige) [Amount] – Add prestige 增加聲望
give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character 將頭銜賦予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title 宣佈該角色獲得該頭銜
age [Age] [Character ID] – Adds age to the current age 在當前年齡基礎上增加年齡
historical_id(hist) [Character ID] – Shows the historical id of a character 顯示角色的歷史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] – Adds trait to a character 為角色新增特質
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] – Sets the sexuality of a character 設置角色的性別
secret_info(si) [character ID (optional)] – Shows all info about all secrets that the character is involved in 顯示有關角色所涉及的所有秘密的所有資訊
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character 移除角色的特質
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant 使角色懷孕
redraw_coa – Redraw coat of arms 重繪紋章
yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day 一天之內AI會肯定所有事件
nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day 一天之內AI會否定所有事件
watch(ww) – Enables watch windows 啟用監看視窗
aiwatch – Enables ai watch windows 啟用AI監看視窗
ai_war_coordinator_watch – Enables AI war coordinator watch window 啟用AI戰爭協調員監看視窗
loading_screen(ls) – Stays on the next load screen 停留在下一個載入螢幕上
error – Show errors in log 在日誌中顯示錯誤
test_message [type] [char_id/title_key/goto province_id] – Test sending a message 測試發送消息
gamelog – Show game log 顯示遊戲日誌
know_schemes – Discovers all schemes target to the player 發現所有針對該玩家的陰謀
end_schemes – Ends all schemes target to the player 結束所有針對該玩家的陰謀
scripted_tests [pattern (optional)] – Run scripted tests 執行腳本測試
force_oos – Force OoS 強制OoS
event_queue – Print event queue debug 顯示事件佇列調試
event_counts – Print event debug counts 顯示事件調試計數
spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario 生成戰鬥場景中的攻擊或防禦方
combat [scenario] – Test a scripted combat scenario 測試腳本化的戰鬥場景
combat_test [scenario] [iterations] – Test a scripted combat scenario 測試腳本化的戰鬥場景
charinfo – Toggles the visibility of the character debug info. 切換角色調試資訊的可見性。
print_randomlog – Prints the current randomlog. 顯示當前的隨機日誌。
oos_dump – Dumps OOS info. 轉儲OOS信息。
output_terrain – Outputs province terrain file. 輸出行省地形檔。
tick_development [Number of ticks] – Tick the spreading of development for X ticks 勾選展開X刻度延展
players – Lists all players on server 列出伺服器上的所有玩家
kick [Player name] – Kicks a player with the given name 踢出指定名字的玩家
add_relation [relation name] [char01] [char02] – Adds a scripted relation 新增腳本化關係
remove_relation [relation name] [char01] [char02] – Removes a scripted relation 刪除腳本化關係
add_stress [stress] [character id (optional)] – Add the value to existing stress 增加現有壓力值
simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age) 將角色所有基本技能歸零,並模擬成長到特定年齡(將改變年齡)
set_stress [stress] [character id (optional)] – Change stress to the value 將壓力更改為該值
add_dread [dread] [character id (optional)] – Add the value to existing dread 將值新增至現有恐懼
set_dread [dread] [character id (optional)] – Change dread to the value 將恐懼更改為該值
set_focus [focus] ]character] – Set a focus for the character 為角色設定焦點
add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character 為角色新增一個被甲武士團
clear(clr) – Clear console. 清除控制台。
recalculate_succession [Character ID] – Recalculates the succession of a character 重新計算角色的繼承
AI.Enable [Character ID] – Enables the AI of a character 啟用角色的AI
AI.Disable [Character ID] – Disables the AI of a character 禁用角色的AI
set_diplomacy [value] [character (optional)] – Sets the diplomacy of a character 設定角色的外交
set_martial [value] [character (optional)] – Sets the martial of a character 設置角色的武術
set_stewardship [value] [character (optional)] – Sets the stewardship of a character 設置角色的管理
set_intrigue [value] [character (optional)] – Sets the intrigue of a character 設置角色的謀略
set_learning [value] [character (optional)] – Sets the learning of a character 設定角色的學問
set_prowess [value] [character (optional)] – Sets the prowess of a character 設置角色的勇猛
change_diplomacy [value] [character (optional)] – Changes the diplomacy of a character 改變角色的外交
change_martial [value] [character (optional)] – Changes the martial of a character 改變角色的武術
change_stewardship [value] [character (optional)] – Changes the stewardship of a character 更改角色的管理
change_intrigue [value] [character (optional)] – Changes the intrigue of a character 改變角色的謀略
change_learning [value] [character (optional)] – Changes the learning of a character 改變角色的學問
change_prowess [value] [character (optional)] – Changes the prowess of a character 改變角色的勇猛
clear_traits [character (optional)] – Removes all the traits of a character 刪除角色的所有特質
clear_character_modifiers [character (optional)] – Removes all the modifiers of a character 刪除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] – Sets the specified nickname to a character 為角色設置指定綽號
remove_nick(remove_nickname) [character (optional)] – Removes the nickname of a character 刪除角色的綽號
timer – Prints out debug timing info 顯示調試計時資訊
timer_start – Starts debug timing 開始調試計時
timer_restart – Restarts (resets and starts) debug timing 重新啟動(重置並啟動)調試計時
timer_reset – Resets debug timing 重置調試計時
timer_stop – Stops debug timing 停止調試計時
timer_dump – Dumps debug timing info 轉儲調試計時資訊
Ct – Puts timer info in clipboard 將計時器資訊放入剪貼板
instabuild(quickbuild) – Players build things instantly 玩家立即建造
verify_ai_path – Verify an AI unit’s path 驗證AI單位路徑

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