作者:wangjuehh
來源:遊俠論壇
常用秘籍
Quick Imprison
Make hate me
Make love me
Take Title and Vassals
Add to court
Give Secrets to court
Set up Secrets in entire Realm
Add Weak Hook
Add Strong Hook
Add Character Weight
Remove Character Weight
Make like me
Make dislike me
Make Lover
Make Rival
Make Friend
Learn Secrets
Expose known Secrets
Take Title
Get Claim
Launch natural Crusade
Start Great Holy War
其他秘籍
秘籍 | 功能 |
tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial | 開啟教學 |
tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial | 關閉教學 |
tutorial.debugwindow – Shows the tutorial debug window | 顯示教學調試視窗 |
event [eventid] [character] – Trigger an event for a character | 為角色觸發事件 |
debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. | 為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日誌。 |
test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. | 評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制台,但是可能會導致誤報錯誤日誌。 |
discover_innovation(add_innovation) – Discover an innovation for a character’s culture | 探索角色文化的創新 |
discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character’s culture | 探索當前對角色文化著迷的創新 |
join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones) | 加入一個時代(以及之前的所有時代) |
discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself) | 發現一個時代(以及時代本身)的所有創新 |
discover_all_eras [character (optional)] – Discover all eras and all innovations | 探索所有時代和所有創新 |
set_faith [faith] [character (optional)] – Sets the faith of a character | 設定角色的信仰 |
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty | 在所處的朝代中提升聲望 |
gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character’s dynasty by default) all perks | 賦予王朝所有特權(默認為當前所扮演角色的王朝) |
log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined | 記錄所有尚未定義loc鍵的遊戲概念 |
kill(die) [character (optional)] – Kill a character (currently played character by default) | 殺死一名角色(默認為當前扮演角色) |
gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks | 賦予一名角色所有特權(默認為當前扮演角色) |
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk | 賦予一名角色一項特權(默認為當前扮演角色) |
instant_birth – Toggles if children should be born instantly or as normal | 開/關是否要立即或正常生育子女 |
AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like | 使AI宣戰(根據正常權重),繞過所有步調檢查等 |
generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty | 為此角色生成一個CoA,將其視為王朝替補 |
add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith | 在一種信仰中加入一項教義 |
remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith | 從一種信仰中移除一項教義 |
add_realm_law [law] [character(optional)] – Adds a realm law | 增加一項領域法 |
add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law | 增加一項領域法,跳過成本和效果,以及當前法律的廢除效果 |
set_culture [culture] [character(optional)] – Sets the culture of a character | 設定角色的文化 |
change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith | 改變信仰的熱情 |
add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret | 向角色透露一項機密(默認為當前扮演角色) |
change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital | 更改一個縣的發展水平,默認為首都 |
faction_spawn [faction_type] – Spawns a faction of the specified type | 產生指定類型的派系 |
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type | 設置指定類型的首個派系的不滿 |
faction_demand [faction_type] – The first faction of the specified type sends its demand | 指定類型的首個派系發出其需求 |
dump_pool_stats – Dump statistics about the pool to ‘logs/pool_stats.csv’ | 將該池有關的統計資訊轉存至’logs/pool_stats.csv’ |
dump_character_creation_stats – Dump statistics about the pool to ‘logs/character_creation_stats.csv’ | 將該池有關的統計資訊轉存至’logs/character_creation_stats.csv’ |
fast_tick – Faster ticking (lower frame rate) | 每天加快(幀率降低) |
instamove(quickmove) – units move one province each day | 一個省的單位移動 |
supress_messages – Toggle if all messages (toasts/notifications) should be suppressed | 開/關是否要遮罩所有消息(提示/通知) |
force_save_compression – Toggle if saves should be compressed | 開/關是否要壓縮存檔 |
dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date | 為當前日期的所有書簽字元寫入人像資料 |
print_ai_timings – Prints profiling data about ai | 顯示關於ai的分析資料 |
Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh | 清除人像緩存。強制所有人像刷新 |
portrait_editor(pe) – Open the portrait editor | 打開人像編輯器 |
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position | 在游標位置生成指定實體 |
clearspawnedentities – Clears entities spawned with spawnentity command | 清除使用spawnentity命令生成的實體 |
MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game’s map objects | 為遊戲的地圖對象生成定位器 |
MapObjects.Debug – Prints out map object debug information | 顯示地圖物件調試資訊 |
Camera.Debug – Prints out camera debug information | 顯示相機調試資訊 |
Camera.Save – Save camera position | 保存相機位置 |
Camera.Load – Load camera position | 載入相機位置 |
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] – Save a.jpg of the map with a specific color mode | 使用特定的顏色模式保存地圖的 |
Adjacencies.Rebuild – Rebuild all adjacencies | 重建所有鄰接關係 |
spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions | 在2個位置之間生成指定的行 |
clearlines – Clear lines | 清除行 |
SplineNetwork.GenerateAssets – Undefined | 未定義 |
shader_debug – Undefined | 未定義 |
compoundnodeeditor – Compound Node Editor | 複合節點編輯器 |
particleeditor – Particle Node Editor | 粒子節點編輯器 |
script_docs(script_documentation) – Prints script documentation | 顯示腳本文檔 |
settings – Spawns a settings GUI | 生成設置GUI |
screenshot – Take screenshot | 螢幕截圖 |
tweak – Spawns a tweaker GUI | 生成系統優化GUI |
textureviewer – Texture Viewer | 紋理檢視器 |
texturelist – Texture List | 紋理列表 |
tools.skins – Skin Editor | 皮膚編輯器 |
3dstats – Toggles 3D Stats | 開/關3D統計 |
audio.list_events – List audio event | 列出音訊事件 |
audio.play_event [Audio event] – Play audio event | 播放音訊事件 |
audio.cpu_info – Shows current cpu usage | 顯示當前的CPU使用情況 |
vsync – Toggle main swapchains vsync | 切換主交換鏈垂直同步 |
gfx.reloadtexture – Reload textures | 重新載入紋理 |
rendertype – Reports what render backend is used | 報告所使用的渲染後端 |
Threading.TaskThreadCount [The number of task threads] – Set or get the number of task threads | 設置或獲取任務執行緒數 |
CrashReporter.SimulateCrash – Simulates a crash (resulting in the game exiting). | 模擬崩潰(會導致遊戲退出)。 |
CrashReporter.DeleteCrashData – Delete local crash dumps older than X days. | 刪除X天前的本地崩潰轉儲。 |
gfx.skin – Select active gfx skin | 選擇現存gfx皮膚 |
Dockables.Create [Dockable name] – Create dockable | 創建可停靠 |
Dockables.CreateLayout [Dockable layout name] – Create dockable layout | 創建可停靠佈局 |
gui_editor – Spawns gui editor | 生成GUI編輯器 |
DumpDataTypes – Dumps the registered data types | 轉儲已註冊的資料類型 |
map_editor – Toggle map editor | 開/關地圖編輯器 |
Music.StopTrack – Stops the currently playing track | 停止當前播放的曲目 |
Music.Weight – Shows or sets the current weight of the music system | 顯示或設置音樂系統的當前權重 |
Music.PlayTrack [track name] – Plays the specified track | 播放指定的曲目 |
Music.Reset – Resets the music system | 重置音樂系統 |
Debug.Achievements.ResetAll – Locks all achievements again | 再次鎖定所有成就 |
explorer – Shows an object explorer window | 顯示一個物件瀏覽器視窗 |
add_lifestyle_xp_all [amount(optional)] [character(optional)] – Adds xp all lifestyle | 將xp新增到所有生活方式中 |
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_martial_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] – Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
switchlanguage [language name] – Reload localization files and switch language | 重新載入當地語系化檔並切換語言 |
reload [file name] – Reloads assets | 重新載入assets檔 |
time – What time is it? | 現在是幾點? |
minidump [file path] – Creates a minidump | 創建一個小型轉儲 |
crash – Cause the application to crash | 導致應用程式崩潰 |
debug_mode – Toggles debug mode | 切換調試模式 |
release_mode – Toggles release mode | 切換釋放模式 |
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window | 創建虛擬小部件。參數為0時,文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window |
GUI.ClearWidgets – Clear dummy widget | 清除虛擬小部件 |
helplog – Print out all console commands to game.log file. | 在game.log檔中顯示所有控制台命令。 |
help [command name] – Print out all console commands or a specific command description. | 顯示所有控制台命令或特定的命令描述。 |
helphelp – Double Rainbow help. | 雙彩虹協助。 |
version – Prints the version to the console and the game log. | 在控制台和遊戲日誌中顯示版本。 |
tick_day [number of days] – Ticks any number of days | 勾選任意天數 |
statistics – Logs statistics | 日誌統計 |
load [file name] – Load gamestate from savegame on disk | 從磁片上的savegame載入gamestate |
test_save – Check save and load persistence | 檢查存檔和讀檔持久性 |
save [file name] – Saves current gamestate to disk | 將當前的遊戲狀態保存到磁片 |
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers | 重新計算修改器 |
effect [{effect script}] – Execute effect | 執行效果 |
run [{effect file}] – Execute effect file in /run | 在/run中執行效果檔 |
trigger [{trigger script}] – Test trigger script | 測試觸發腳本 |
chat [Message] – Send chat message | 發送聊天消息 |
play [Character ID] – Change played character | 更改扮演的角色 |
observe(ob) – Start observing the game | 開始觀看比賽 |
hello [Character ID] – Show a character | 顯示角色 |
hello_history [Scripted history character ID] – Show a character from history | 顯示歷史人物 |
show_title [Title tag] – Show a title | 顯示頭銜 |
find_title [Title name] – Find a title | 查找頭銜 |
select_province [Province Id] – Select a province | 選擇一個省 |
change_culture [province id] [culture] – Change culture of a county | 改變一個縣的文化 |
merge_culture [from culture] [to culture] – Merge all counties of one culture into another culture | 將同一種文化的所有縣合並為一種新文化 |
gold(cash,dough) [Amount] – Add gold | 增加黃金 |
add_piety(piety) [Amount] – Add piety | 增加虔誠 |
add_prestige(prestige) [Amount] – Add prestige | 增加聲望 |
give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character | 將頭銜賦予指定角色 |
add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title | 宣佈該角色獲得該頭銜 |
age [Age] [Character ID] – Adds age to the current age | 在當前年齡基礎上增加年齡 |
historical_id(hist) [Character ID] – Shows the historical id of a character | 顯示角色的歷史ID |
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] – Adds trait to a character | 為角色新增特質 |
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] – Sets the sexuality of a character | 設置角色的性別 |
secret_info(si) [character ID (optional)] – Shows all info about all secrets that the character is involved in | 顯示有關角色所涉及的所有秘密的所有資訊 |
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character | 移除角色的特質 |
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant | 使角色懷孕 |
redraw_coa – Redraw coat of arms | 重繪紋章 |
yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day | 一天之內AI會肯定所有事件 |
nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day | 一天之內AI會否定所有事件 |
watch(ww) – Enables watch windows | 啟用監看視窗 |
aiwatch – Enables ai watch windows | 啟用AI監看視窗 |
ai_war_coordinator_watch – Enables AI war coordinator watch window | 啟用AI戰爭協調員監看視窗 |
loading_screen(ls) – Stays on the next load screen | 停留在下一個載入螢幕上 |
error – Show errors in log | 在日誌中顯示錯誤 |
test_message [type] [char_id/title_key/goto province_id] – Test sending a message | 測試發送消息 |
gamelog – Show game log | 顯示遊戲日誌 |
know_schemes – Discovers all schemes target to the player | 發現所有針對該玩家的陰謀 |
end_schemes – Ends all schemes target to the player | 結束所有針對該玩家的陰謀 |
scripted_tests [pattern (optional)] – Run scripted tests | 執行腳本測試 |
force_oos – Force OoS | 強制OoS |
event_queue – Print event queue debug | 顯示事件佇列調試 |
event_counts – Print event debug counts | 顯示事件調試計數 |
spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario | 生成戰鬥場景中的攻擊或防禦方 |
combat [scenario] – Test a scripted combat scenario | 測試腳本化的戰鬥場景 |
combat_test [scenario] [iterations] – Test a scripted combat scenario | 測試腳本化的戰鬥場景 |
charinfo – Toggles the visibility of the character debug info. | 切換角色調試資訊的可見性。 |
print_randomlog – Prints the current randomlog. | 顯示當前的隨機日誌。 |
oos_dump – Dumps OOS info. | 轉儲OOS信息。 |
output_terrain – Outputs province terrain file. | 輸出行省地形檔。 |
tick_development [Number of ticks] – Tick the spreading of development for X ticks | 勾選展開X刻度延展 |
players – Lists all players on server | 列出伺服器上的所有玩家 |
kick [Player name] – Kicks a player with the given name | 踢出指定名字的玩家 |
add_relation [relation name] [char01] [char02] – Adds a scripted relation | 新增腳本化關係 |
remove_relation [relation name] [char01] [char02] – Removes a scripted relation | 刪除腳本化關係 |
add_stress [stress] [character id (optional)] – Add the value to existing stress | 增加現有壓力值 |
simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age) | 將角色所有基本技能歸零,並模擬成長到特定年齡(將改變年齡) |
set_stress [stress] [character id (optional)] – Change stress to the value | 將壓力更改為該值 |
add_dread [dread] [character id (optional)] – Add the value to existing dread | 將值新增至現有恐懼 |
set_dread [dread] [character id (optional)] – Change dread to the value | 將恐懼更改為該值 |
set_focus [focus] ]character] – Set a focus for the character | 為角色設定焦點 |
add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character | 為角色新增一個被甲武士團 |
clear(clr) – Clear console. | 清除控制台。 |
recalculate_succession [Character ID] – Recalculates the succession of a character | 重新計算角色的繼承 |
AI.Enable [Character ID] – Enables the AI of a character | 啟用角色的AI |
AI.Disable [Character ID] – Disables the AI of a character | 禁用角色的AI |
set_diplomacy [value] [character (optional)] – Sets the diplomacy of a character | 設定角色的外交 |
set_martial [value] [character (optional)] – Sets the martial of a character | 設置角色的武術 |
set_stewardship [value] [character (optional)] – Sets the stewardship of a character | 設置角色的管理 |
set_intrigue [value] [character (optional)] – Sets the intrigue of a character | 設置角色的謀略 |
set_learning [value] [character (optional)] – Sets the learning of a character | 設定角色的學問 |
set_prowess [value] [character (optional)] – Sets the prowess of a character | 設置角色的勇猛 |
change_diplomacy [value] [character (optional)] – Changes the diplomacy of a character | 改變角色的外交 |
change_martial [value] [character (optional)] – Changes the martial of a character | 改變角色的武術 |
change_stewardship [value] [character (optional)] – Changes the stewardship of a character | 更改角色的管理 |
change_intrigue [value] [character (optional)] – Changes the intrigue of a character | 改變角色的謀略 |
change_learning [value] [character (optional)] – Changes the learning of a character | 改變角色的學問 |
change_prowess [value] [character (optional)] – Changes the prowess of a character | 改變角色的勇猛 |
clear_traits [character (optional)] – Removes all the traits of a character | 刪除角色的所有特質 |
clear_character_modifiers [character (optional)] – Removes all the modifiers of a character | 刪除角色的所有修改器 |
set_nick(set_nickname) [nick_key] [character (optional)] – Sets the specified nickname to a character | 為角色設置指定綽號 |
remove_nick(remove_nickname) [character (optional)] – Removes the nickname of a character | 刪除角色的綽號 |
timer – Prints out debug timing info | 顯示調試計時資訊 |
timer_start – Starts debug timing | 開始調試計時 |
timer_restart – Restarts (resets and starts) debug timing | 重新啟動(重置並啟動)調試計時 |
timer_reset – Resets debug timing | 重置調試計時 |
timer_stop – Stops debug timing | 停止調試計時 |
timer_dump – Dumps debug timing info | 轉儲調試計時資訊 |
Ct – Puts timer info in clipboard | 將計時器資訊放入剪貼板 |
instabuild(quickbuild) – Players build things instantly | 玩家立即建造 |
verify_ai_path – Verify an AI unit’s path | 驗證AI單位路徑 |