作者:zebzeb
來源:3DM
mult為百分比資料
add為直接增加資料
控制台代碼 | 效果 |
movement_speed | 0.15行軍速度 |
light_cavalry_pursuit_mult | 0.2輕騎兵追擊 |
light_cavalry_toughness_mult | 0.3輕騎兵堅韌 |
light_cavalry_damage_mult | 0.3輕騎兵傷害 |
light_cavalry_screen_add | 5輕騎兵掩護 |
heavy_cavalry_pursuit_mult | 0.2重騎兵追擊 |
heavy_cavalry_toughness_mult | 0.3重騎兵堅韌 |
heavy_cavalry_damage_mult | 0.3重騎兵傷害 |
heavy_cavalry_screen_add | 5重騎兵掩護 |
skirmishers_pursuit_mult | 0.2散兵追擊 |
skirmishers_damage_mult | 0.2散兵傷害 |
skirmishers_toughness_mult | 0.1散兵堅韌 |
skirmishers_screen_add | 5散兵掩護 |
heavy_infantry_toughness_mult | 0.15重步堅韌 |
heavy_infantry_pursuit_mult | 0.15重步追擊 |
heavy_infantry_damage_mult | 0.15重步傷害 |
heavy_infantry_screen_add | 5重步掩護 |
pikemen_screen_add | 5矛兵掩護 |
pikemen_toughness_mult | 0.3矛兵堅韌 |
pikemen_pursuit_mult | 0.3矛兵追擊 |
pikemen_damage_mult | 0.3矛兵堅韌 |
archers_screen_add | 5弓箭掩護 |
archers_damage_mult | 0.3弓箭傷害 |
archers_pursuit_mult | 0.3弓箭追擊 |
archers_pursuit_mult | 0.3弓箭堅韌 |
counter_efficiency | 0.25士兵克制效率 |
retreat_losses | -0.25撤退損失 |
siege_weapon_siege_value_mult | 0.4攻城武器效率 |
naval_movement_speed_mult | 0.25海軍速度 |
supply_capacity_mult | 2補給能力 |
raid_speed | 0.25劫掠速度 |
army_maintenance_mult | -0.15軍隊維護 |
knight_effectiveness_mult | 0.75騎士戰鬥力 |
hard_casualty_modifier | -0.2士兵損失 |
當然也可以不用開新檔改難度就可以套用全角色身上。首先在管理器那邊先建立一個新的mod:
然後在裡邊先建立一個common的資料夾,再之後新建兩個資料夾叫decisions和modifiers。
decisions資料夾新增一個文字檔,叫什麼名字都可以,然後把以下內容複製進去就可以:
CM_decision = {
picture = gfx/interface/illustrations/decisions/decision_personal_religious.dds
title = “Give me character ”
desc = “I want character ”
confirm_text = “Good.”
is_shown = {
}
effect = {
add_character_modifier = {
modifier = divine_right
}
}
ai_will_do = 0
}
之後在modifiers資料夾內新建一個文字檔,名字隨便就行,然後再裡邊複製以下的範本就可以。以下的內容可修改但最重要的icon和divine_right不要刪除或者更改:
divine_right = {
icon = stewardship_positive
martial = 10
diplomacy = 10
intrigue = 10
learning = 10
stewardship = 10
prowess = 10
fertility = 0.5
health= 0.5
}
把這些都搞定了進遊戲找決議就可以增加這個角色修正就不會每一次修改都要改難度了。