作者:羅馬短劍
來源:3DM
首先打開位於ImperatorRome\game\common\modifiers的00_hardcoded檔文本。
其他的修改和P社其他遊戲差不多,找到難度變數項,改之。
build_time = -0.95:建築速度
health:健康
archers_discipline = :弓箭手訓練
cohort_reinforcement_speed = -0.1:軍隊強化速度
heavy_cavalry_discipline = 0.05:重騎兵訓練
chariots_discipline = 0.05:部隊訓練
light_infantry_discipline = 0.05:輕步兵訓練
horse_archers_discipline = 0.05:弓騎兵訓練
heavy_infantry_discipline = 0.05:重步兵訓練
warelephant_discipline = 0.05:戰象訓練
light_cavalry_discipline = 0.05:輕騎兵訓練
camels_discipline = 0.05:駱駝訓練
loyalty_gain_chance = 0.02:忠誠度
army_movement_speed = -0.33:軍隊速度
heavy_cavalry_offensive = 0.15:重騎兵攻擊
heavy_cavalry_defensive = 0.15:重騎兵防禦
light_infantry_offensive = 0.15:輕步兵攻擊
light_infantry_defensive = 0.15:輕步兵防禦
horse_archers_offensive = 0.15:弓騎兵攻擊
horse_archers_defensive = 0.15:弓騎兵防禦
heavy_infantry_offensive = 0.15:重步兵攻擊
heavy_infantry_defensive = 0.15:重步兵防禦
warelephant_offensive = 0.15:戰象攻擊
warelephant_defensive = 0.15:戰象防禦
light_cavalry_offensive = 0.15:輕騎兵攻擊
light_cavalry_defensive = 0.15:輕騎兵防禦
camels_offensive = 0.15:駱駝攻擊
camels_defensive = 0.15:駱駝防禦
archers_offensive = 0.15:弓箭手攻擊
archers_defensive = 0.15:弓箭手防禦
land_morale_modifier = 0.1:陸軍士氣
naval_morale_modifier = 0.1:海軍士氣
global_tax_modifier = 0.5:國家稅收
global_manpower_modifier = 0.5:國家人力
ruler_popularity_gain = 1:統治者人氣
global_unrest = -100:叛亂
build_cost = -0.95:建築費用
monthly_character_loyalty = 0.05:人物每月增加的忠誠度(待測試)
ruler_popularity_gain = 0.1:統治者每月聲望增加
navy_maintenance_cost = -0.2:海軍維修費用
manpower_recovery_speed = 0.15:人力補充速度
agressive_expansion_monthly_change = -0.05:擴張度變化
global_monthly_state_loyalty = 0.01:國家忠誠度
monthly_local_governor_wage = 0.05:總督每月工資
barbarian_spawn_chance = 0.002:蠻族發展速度(未測試)
local_citizen_happyness = 0.01:當地居民幸福度=0.01
local_freemen_happyness = 0.007:當地自由人幸福度=0.007
local_tribesmen_happyness = -0.005:當地部落居民幸福度=-0.005
local_research_points_modifier = -0.25:研究速度
local_monthly_civilization = 0.01:文明增長度
local_population_growth = 0.2:人口增長度
max_attrition = 5:最大損耗
supply_limit = 5:補給限制
supply limit modifier = -0.25:補給(?)
fort level = 1:城防等級?
experience_decay = -0.5:經驗衰減
global_capital_trade_routes = 1:貿易路線
monthly_tyranny = -0.02:暴政衰減?
country_civilization_value = 10:國家文明價值?貿易價值?
next_ruler_legitimacy = 60:下一位統治者的合法性
enslavement_efficiency = 0.05:奴役效率
integrate_speed = 0.25:奴役速度
stability_cost_modifier = 0.5:穩定性
monthly_legitimacy = 0.02:合法性
subject_loyalty = 5:忠誠度
happiness_for_same_culture_modifier = 0.1:統一文化忠誠度
monthly_general_loyalty = -0.005:每月忠誠度
monthly_admiral_loyalty = -0.005:將軍忠誠度
monthly_governor_loyalty = -0.005:總督忠誠度