作者:bitlilin001
來源:全境封鎖吧
Agents,
Player versus Player combat in The Division has always been a special kind of beast, taking place in the dangerous and infamous Dark Zone where PvE and PvP gameplay mix. Gameplay in the Dark Zone has always been open-ended and without any clear objectives, as it was designed to be. Love it or hate it – if you want to fight other players, that’s where you have to go.
In Expansion III: Last Stand, we’re adding new ways to compete with other players and a new way to experience the Dark Zone, in a brand new separate game mode! Compared to the open and unstructured nature of the Dark Zone you’ll find in the game right now, Last Stand is session based and features clear objectives and win conditions, while still incorporating aspects of the Dark Zone such as PvE enemies and Landmarks.
特工,全境封鎖中的PVP作戰始終發生在PVP/PVE混合的暗區。暗區始終是開放且無目的的,這就是暗區的原本設計。又愛又恨吧?喜歡PVP的話,暗區是不可不去之處。
在第三個DLC《背水一戰》中,我們提供了新的途徑來對抗其他玩家和體驗暗區,這是一個全新的單獨遊戲模式!和現在的開放的暗區相比,《背水一戰》是一局有著明確目標和獲勝條件的比賽,並且同時包含許多暗區特徵,例如地標和PVE敵人。
With Last Stand, you have an extra competitive option to choose from – an option where you know you will find combat against other players that are also there for the same thing. Expansion III: Last Stand will release simultaneously on PC, Playstation 4 and Xbox One and we’ll have a release date for you soon. It will be available as a part of the Season Pass or as a separate purchase.
Last Stand will also be open to Season Pass holders on the upcoming Public Test Server ahead of its official release and we want to hear your thoughts and feedback, so please join us on our PTS forums – that’ll become available at the same time as the PTS – to discuss your impressions of the expansion.
Expansion III: Last Stand will also include a new Incursion, which will be available on the PTS and that we’ll talk about in more detail in the future.
The expansion is not all that’s coming to The Division! The free Update 1.6, which is one of the biggest updates we’ve ever done, is coming at the same time as Last Stand and we’ll have a lot more information about it for you very soon.
擁有《背水一戰》DLC,你將多出一個競技選擇——和其他有同樣明確目標的玩家對抗。第三個DLC《背水一戰》將在PC,PS4,XBOX One同步放出,我們很快會宣佈具體的日期。這將包含在季票中,但也可以單獨購買。
《背水一戰》將在即將到來的PTS服中對所有擁有季票的玩家開放,我們需要聽到你的想法和回饋,加入我們的PTS論壇版塊(和PTS伺服器同步上線)來討論你對這個擴展內容的看法。
《背水一戰》DLC將同時包含一個新的入侵副本,同樣將在PTS中上線,我們會在未來繼續更新更多這方面的細節。
這個DLC並不是《全境封鎖》即將到來的全部內容!免費更新1.6——我們做過的最大的更新之一——將和《背水一戰》一同上線,我們很快會更新更多的相關資訊。
INTRODUCING EXPANSION III: LAST STAND
擴展包3:《背水一戰》的介紹
When the situation in the Dark Zone escalated, as the outbreak spiraled out of control and all semblance of civilization collapsed, the Joint Task Force was forced to withdraw from the area, leaving behind important tactical terminals; SHD tech data relays loaded with operational information. Now, Rogue agents are closing in on those relays and if they manage to get their hands on the information, it would be catastrophic for the SHD and the mission to save New York.
It will be your job, together with a group of seven other Division agents, to stop that from happening.
當暗區的形勢逐漸升級,隨著(病毒)爆發的失控和文明的崩塌,JTF不得不從該區域撤離,遺留下了重要的戰略終端機;裝載著作戰資訊的SHD科技資料中繼器。現在,叛變特工正在接近這些中繼器,要是他們掌握了這些資訊,對國土戰略局和拯救紐約的任務而言,這將是毀滅性的。
這將會是你的工作——和其他七位國土戰略局特工組成一隊,阻止此事發生。
A NEW WAY TO FIGHT
一種新的比賽方式
The Last Stand game mode offers session based player versus player combat in The Division, mixed with a strong PvE aspect, and a brand new way to experience the Dark Zone separate from the regular game. In it, two teams of eight players are fighting each other on an instanced map to control the aforementioned terminals, until one team has transferred enough information to win the match. When taking part in Last Stand, the game will always assume that your team are the Division agents while the enemy team will be seen as Rogues (note that they are just labeled as Rogue for lore reasons, as the actual Rogue mechanics do not apply in Last Stand). In other words, you will always be the good guy when playing Last Stand. When the match is over you can go straight back to the queue and don’t have to return to the main game to queue up again.
《背水一戰》模式將提供基於戰局的《全境封鎖》中的PVP戰鬥,混合了許多PVE內容,以及一種常規遊戲之外的全新的方式來體驗暗區。這個模式下,兩個8人小隊在一個副本地圖中將對抗彼此來控制上文提到的終端機,直到一個隊伍轉移了足夠的資訊來贏得比賽。參與背水一戰模式時,遊戲會始終假設你的隊伍是國土戰略局特工,敵對隊伍將被看做叛變特工(注意:敵人僅僅處於劇情原因而被標記為叛變,真正的叛變設定不會應用於背水一戰模式中)。換句話說,該模式下你將始終是好人。比賽結束後你可以直接回到當前排隊中,不需要回到主遊戲中重新排隊。
Each side of a Last Stand match is made up of eight players, divided into two teams of four players. You can queue up solo or together with up to three friends, but you won’t be able to queue up as an eight-man group. You need to be level 30 to play Last Stand.
背水一戰比賽的每一方都由8位特工組成,分成兩個四人小隊。你可以單排也可以和其他三位好友一起匹配,但是你無法8人隊來匹配。你需要達到等級30來遊玩背水一戰模式。
In Last Stand, the Dark Zone is split into four different maps (roughly based on DZ 1-3, 4-6, and the new Dark Zone areas 7-8 and 8-9 respectively, which we’ll talk more about when we talk about Update 1.6) – you’ll know from the match making screen which of those four you will be playing on next – and each match can last for a maximum of 20 minutes. Each map has three tactical locations – A, B and C – that in turn are divided into three encryption points that all need to be controlled in order to start the data transfer. Over the course of a game, you will try to control as many of these locations as possible, while neutralizing any points held by the enemy team.
背水一戰模式中,暗區分為4張不同的地圖(粗略劃分為1-3/4-6/7-8/8-9區,我們會在談到1.6更新時宣佈更多內容) -——你會在匹配等待介面看到你將在哪個區域比賽——每場比賽最長持續20分鐘。每張地圖有3個戰略位置——A,B和C——它們又被分成3個加密點,所有這些點都需要被控制以便開始資料傳輸。在遊戲過程中,你將嘗試盡可能多地控制這些位置,同時使敵方隊伍持有的任何點中立化。
Capturing a terminal will also activate a spawn relay, which will give you more options on how to get back into the fight if you get killed. To give you a better overview you will choose where to spawn from the megamap instead of from the list you get in the regular game. At a given point during the match, the rules change, and you can start automatically spawning in close to your team mates, making the later game more aggressive and fast paced.
佔領終端機也會啟動重生點,這將給你更多的選擇來在你被殺死時回到戰鬥。 一個更好的概述是,你可以在大地圖上選擇重生點而不是傳統模式下的重生選項。 在比賽期間的某一個時間點,規則改變後,你可以開始自動在隊友附近重生,使得之後的遊戲更加激烈,節奏加快。
Last Stand doesn’t use the Rogue mechanic and you can PvP in there without fear of punishment. In the current Dark Zone, if you die, you lose something – DZ XP, keys, loot, currency… In Last Stand, you don’t have to worry about any of that. While many players dodge engagements when playing in the Dark Zone, sometimes out of fear of that loss, in Last Stand you are funneled into fights, and the mode itself pushes for group combat in some of the best combat arenas in the game.
背水一戰模式不使用叛變設定,你可以PvP而不用害怕懲罰。 在當前的暗區,如果你死亡,你會失去一些東西——暗區經驗,鑰匙,裝備,貨幣——在背水一戰模式中,你再也不必擔心了。 雖然許多玩家在暗區進行遊戲時避免戰鬥(有時出於失敗的恐懼),但在背水一戰模式下,你被融入戰鬥,並且這個模式強調團隊作戰,尤其是在遊戲裡最佳的戰鬥地點作戰。
Matchmaking for Last Stand is based not only on your current Gear Score, similar to the Dark Zone brackets, but also on other factors – like how well you’ve been playing recently. If you suddenly find yourself in a situation where nothing is going your way and your opponents are too skilled for you to handle, it shouldn’t be long until you find yourself playing against – and with – players on a more reasonable level again. If you sign up as a group, the server will aggregate the recent performance of all the players in your group and make sure you end up in a suitable game together.
背水一戰模式的比賽匹配將不僅僅基於你當前的裝備分數(和暗區階級類似),還基於其他因素——例如你最近玩得有多棒。 如果你突然發現自己陷入無法應付的處境——你的對手對你來說太老連了——會重新匹配給你一個更合理的水準來對抗其他玩家或者與其他玩家合作。 如果您組隊匹配,伺服器將考慮您隊伍中所有玩家的最近表現,來確保為您匹配到合適的比賽。
In Last Stand, we’re introducing a new form of balancing for player builds that limits the impact of Gear Set and stat randomness. We’ll be trying this system on the Public Test Server, and will be gathering as much feedback as we possibly can on it, so please share your thoughts and experiences with us on our PTS forums.
在背水一戰模式中,我們引入了了一種新的玩家平衡方式,限制了裝備分數和統計隨機性的影響。 我們將在公共測試伺服器PTS上嘗試這個系統,並將收集盡可能多的回饋,因此請在我們的PTS論壇上與我們分享您的想法和經驗。
To get started with Last Stand, head to the Terminal and look for the tactical terminal standing close to the recalibration station. It’s hard to miss!
要開始遊玩背水一戰模式,請前往轉運站,尋找靠近校準站的戰術終端機。你不會錯過的!
PVP AND PVE COMBINED
PVP和PVE結合
Just like in the regular Dark Zone, there’s more to it than just player versus player combat – the regular NPC enemies are still roaming the streets and the usual Landmarks are all there. These NPCs are also guarding the control points, with the central control point always guarded by elites that you will have to deal with somehow before you’re able to gain a foothold there.
Killing NPC enemies will reward your team with SHD tech, a team resource that you can use to unlock tactical boosts and fortifications that were left behind by the JTF and the first wave Division agents. In your “home” base – the tactical location you spawn the closest to when the match starts – you can activate automatic turrets to help you defend it, or a large Pulse that will alert you when enemies get too close.
就像在常規暗區,除了單純的玩家與玩家戰鬥外還有很多—— 常規NPC的敵人仍然漫遊在街道上,通常的地標也都在那裡。這些NPC也保護控制點,中央控制點總是由精英保護,在你立足之前總的先解決他們。
殺死NPC的敵人會獎勵你的團隊SHD Tech(國土戰略局特工科技?),這是一個團隊資源,用來解鎖被JTF和第一波部特工遺留下的戰術充能和防禦工事。 在你的“家”中——比賽開始時你會在這個戰略位置附近重生——你可以啟動自動炮塔來輔助防禦,或是一個當敵人太近時會警告你的大型脈衝裝置。
After set milestones during a match, tactical boost stations come online. Using your SHD tech resource as a currency, these stations will give your team different bonuses, such as faster data upload speed or more points for killing enemies. A station can only be activated by one team at a time.
These boosts aren’t permanent though, and only last for a set amount of time before they go neutral again. This means you’ll need a constant stream of SHD tech, but you will also need to plan ahead depending on any boosts the enemy team manage to activate for themselves. Once their boost goes away, what will you and your team do to counter any gains they made during the last couple of minutes?
The tactical boosts are a key part of Last Stand, which means that there is a symbiotic relationship between different player types. Some players might go for tactical locations, actively seeking out PvP fights, while others might go for a more PvE focused game and farm SHD tech for their team away from the control points. Sure, you always risk running into hostile players – it’s in the nature of Last Stand, and of the Dark Zone – but even if you try to actively stay away from those encounters you can still participate and help your team win the day. If you play smart, you might even be able to use the NPC enemies against the enemy team…
在比賽中達到設定好的進程後,戰術提升平臺將上線。使用SHD Tech資源作為貨幣,這些平臺將給你的團隊提供不同的BUFF,如更快的資料上傳速度或更多敵人擊殺後點數。同一時間內一個平臺只能由一個團隊啟動。
這些提升並不是永久的,持續一定的時間然後再次轉為中立。這意味著你需要一個持續的的SHD Tech 來源,但你同樣需要根據敵方的啟動計畫來提前計畫。一旦他們的提升消失了,你和你的團隊要做什麼來抵消對方在過去幾分鐘內取得的成效?
戰術提升是背水一戰比賽的關鍵部分,這意味著不同類型的玩家有相通之處。一些玩家可能前往戰術位置,積極尋找PvP戰鬥,而其他玩家可能會去更加注重PvE的遊戲區域(遠離控制點)來為他們的團隊獲取SHD Tech。當然,你總是冒著闖進敵對玩家中的風險——這是背水一戰、暗區的本質 – 但即使你試圖積極遠離這些遭遇,你仍然可以參與進來,幫助你的團隊獲勝。如果你夠聰明,你甚至可以借助NPC敵人來對抗敵人…
The NPC enemies, except the ones guarding the tactical locations, respawn continuously during a match and the Landmarks reset faster than they do in the regular Dark Zone. There is constant activity throughout the zone and there will always be enemies for you to farm. They won’t drop regular loot though so you don’t have to worry about extractions.
NPC敵人,除了守衛戰術位置的人,在比賽期間會不斷重生,地標重置速度比常規暗區更快。在整個區域有不斷的活動,總會有敵人供你消滅。 他們不會掉落常規戰利品,你不必擔心回收問題。
REWARDS
獎勵
With Last Stand, we’re introducing a new progression system similar to Underground. As you play you will gain special experience points and gain Last Stand ranks, up to a maximum of 40. Each rank you attain will reward you with a sealed cache of items, and at certain set milestones during progression you will unlock exclusive vanity items that cannot be found anywhere else in the game – the mode comes with two unique, full vanity sets and two sets of weapon skins. At the same time, even after you hit maximum rank you’ll keep earning Last Stand experience and getting new caches – just like in Underground and how Field Proficiency works. Last Stand ranks do not work as Dark Zone ranks, so you can never lose them. They are also taken into account when matchmaking.
You will get extra rewards every time your team wins, but over the course of a match we track more than 30 actions you might perform. Once the match wraps up, you will be ranked according to how you did, similar to how it works in Survival, and you’ll be rewarded accordingly.
All rewards are given out at the end of the match, so you have to see the whole thing through to get them.
借助《背水一戰》,我們推出了一個類似於地下世界的新進度系統。當你遊玩時,你將獲得特殊的經驗值,並提升最後一戰等級到最高40。每個等級將獎勵你密封儲藏箱,並在進展期間的某些節點,你將解鎖獨家外觀物品——無法在遊戲中的任何其他地方找到 ——提供兩個獨特的外觀套裝和兩套武器皮膚。同時,即使你達到最高等級,你將繼續獲得背水一戰經驗並獲得密封儲藏箱——就像地下儲藏箱和實戰精通儲藏箱那樣。背水一戰等級與暗區等級不同,你永遠不會失去他們。在配對時也會被考慮進來。
每次你的隊伍贏了你都會獲得額外的獎勵,但在比賽過程中我們會跟蹤你可能執行的30多個行動。一旦比賽結束,你將根據你的表現獲得評分,這類似生存模式,你會得到相應的回報。
所有的獎勵都在比賽結束時給出,所以你必須完成比賽才能得到。
CONCLUSIONS
結論
With Last Stand, we’re adding a dedicated, separate player combat arena to The Division – a feature we know many of our players have wanted for a long time. Compared to the regular Dark Zone, it offers a clear objective and session based PvP experience, while also offering a strong PvE component. Together with the balance changes we’re bringing to the game in Update 1.6, Last Stand is an important part in revitalizing player combat in The Division.
As mentioned above, the expansion will also include a new Incursion. More information about that soon!
The Rogues are closing in. The Division, JTF and New York City need you. It’s time to take a stand.
– The Division Dev Team
《背水一戰》中,我們在《全境封鎖》中增加了一個專門的,獨立的玩家戰鬥場所——我們知道許多玩家已經期待這個很久了。與常規暗區相比,它提供了一個明確的目標和基於戰局的PvP體驗,同時還提供了一個強大的PvE部分。加上我們在更新1.6中帶來的遊戲平衡的變化,《背水一戰》會是振興《全境封鎖》中玩家戰鬥的重要部分。