作者:wunan11984
來源:3DM
不管怎麼變換姿勢,都很舒服呢!《消逝的光芒》無腦開鎖終極秘訣,一起來看看吧。
打開 Data0.pak\data\scripts\minigames\lockpickminigame.scr(推薦用好壓內部檢視器打開)
// LockpickDifficulty(s, <– difficulty identifier
// f, <– durability (larger -> harder to break picklocks)
// f, <– movement possibility range (angle around the required value where you can move the lock – angle per side)
// f, <– success angle – how much can one deviate from the required angle and still succed(per side)
// f, <– angle randomization range (per side)
// f) <– angle randomization – excluded part (per side)
sub main()
{
LockpickDifficulty(“easy”, “&Lockpicking_Easy&”, 1.9, 25.0, 360.00, 90.0, 0.0);
LockpickDifficulty(“medium”, “&Lockpicking_Medium&”, 1.9, 25.0, 360.00, 90.0, 0.0);
LockpickDifficulty(“hard”, “&Lockpicking_Hard&”, 1.9, 25.0, 360.00, 90.0, 0.0);
LockpickDifficulty(“imposible”, “&Lockpicking_Imposible&”, 1.9, 25.0, 360.00, 90.0, 0.0);
英文太渣,對比資料試的,發現從easy開始1.9後的第二個數值每行遞減,估計就是開鎖正確角度,全部修改為360,試驗了下現在開鎖無死角了,不知道影不影響物品品質。